1. 抢奴隶时,发现有好几个等级80以上的(战斗力3000以上,闯关为0,装备品质为史诗1星),但是他们没有去占领和守卫城堡,也没有奴隶,成就为0,而且在排名榜上也没有发现他们,很有意思。(目前等级50就能在战斗力,胜场,和副本方面派上前十了) 2012-10-29
  2. 今天连上它的服务器都很费劲,刷新列表也很费劲,莫非它的server已经超负荷了? 2012-10-29
    注,该问题至2012-11-2日完成修复,估计是游戏运营时遇到的问题。
  3. VIP升级Path(已知60/440/500,猜vip4/5/6/7)
    image
    事实却是vip4需要4000,远大于推测的940,KOD/Tencent的胃口远大于Fibonacci数列
  4. The way of GameRunner to gain profits
    obviously the main purpose of playing this game is to gain the satisfaction of Win。
    Then to win,what is required to do?upgrade your weapons;
    Upgrading weapons needs coins。
    Coins mostly comes from blue money。
    Blue money mostly comes from Q币/Q点。
    Q币/Q点 comes from 财富通,充值卡,Bank Account etc,which mostly come from RMB。

    Here is the intuitive chart:
    image
     
  5. 乐斗勇士not only extracts RMB from players,but also rewards virtual moneys(金币,蓝币) and virtual goods(weapons,costumes)to players,which encourages them to spend more time in playing it。What are its normal ways to do this?
    1. provide a minimum coins to players when they firstly login
    2. guide them to quickly know the importance of upgrading weapons to win in this game with a well designed tutorial
    3. If the player completes something(打普通副本,英雄副本,或者是挑战其他玩家,帮助玩家收取奴隶经验等等) required by system,a reward(金币,技能石,经验值或者是蓝币) is given to the player,surley these rewards can be used to improve the player’s  possibilities to win in the game
    4. Define the concept of task
      If u complete each task, a defined reward is given to u
      The task is predefined by system
      More tasks will be opened if player upgrades itsself to some predefined level. So here is the logic:
      image
      So how many kinds of tasks?

      1. win predefined number of players, for example 55
      2. 去某个城堡打赢boss(total 35)
      3. upgrade player level to predefined,for example 40
      4. upgrade weapon capability to predefined,for example 5
      5. Invite 5 QQ friends to play this game
      6. challenge some predefined character generated by system
      7. Or training tasks as easy as mechanically clicking predefined items with predefined times
  6. The Upgrades is a key design
    Many things in the game can be upgraded in this Game, such as

    • VIP
      7等级VIP,获得VIP资格的唯一途径是Q币/Q点充值为BM,1Q点=1BM
      VIP等级越高,需要的Q点越多,见第3点
    • Player
      Player等级是很key的,升1级需要预定义好的EXP值,higher Play需要更大的EXP值。获得EXP的途径有:完成training task,战胜其他player,战胜castle守卫和boss,抓奴隶。
      此外,Player等级决定了Weapon Instance的等级的最大值
    • Weapon Instance
      高等级的Weapon Instance是Win的要素之一,它的升级需要金币
      image
    • Weapon Capability (武器技能)
      Weapon Capability也是Win的要素之一,它的升级需要技能石,获得技能石的途径有:Win Other Player(贡献少),用金币购买(主要途径)
      image
      金币需要BM,所以也就是需要你去做VIP
    • Weapon Quality
      分为优质,精良,史诗(1-n)等,高Quality的Weapon能极大提升Weapon各项指标,当然,所需的条件也比较苛刻。需要四种类数量各异的物品,一般而言,系统会赠送某些,而一定有一些是获取比较费劲的。在这里是各等级的卷轴。
      image
    • Costume
      此游戏里还提供不同级别服装,高级别的服装需要BM数目大,所以也就是间接提示你去购买VIP。
    • Castle
      Castle是个比较有意思的设计,当然也是有级别一说,高级别的Castle能提供更丰厚的回报,比如一定数目的金币,没5分钟结算1次。
      每个Castle只能有1个Owner,所以Player必须战胜Old Castle owner才能成为它的New Owner。Player不能成为比他级别低的Castle的Owner。
  7. 乐斗勇士还定义了Everyday Task,EveryTask consists 95 different kinds of task;10,45,65,95是milestone点,每到达1个milestone点,Player能有rewards:金币,BM,任务点,战斗点。
  8. 此外,游戏在运营的时候,开发工作也同时在进行,新版本会有些新feature,比如1.1.0版就引进了宠物功能;当然,升级宠物也似必须的,所需材料也可以和原来的不同,这里是各种珍珠,珍珠如何获得,也是必然最后联系到BM上去的。
  9. Weapon Design
    提起战斗,那么双方如何分输赢?这就涉及到战斗模型的问题。
    乐斗勇士的战斗模型如何建立?这是个问题。。。,目前仅有下图
    image
     
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